Mobile app design

Mobile app design hero visual
Role
Product Designer
Core activities
Mobile appPrototypeSaaS
Period
2022-2023
Product Tags
ScomplerPrototypeMobile app

Context

Scompler teams needed access to planning and execution workflows outside the desktop environment. The mobile experience had to support quick review, coordination and task-level work without copying the full desktop product.

Product Landscape

Scompler / 2022-2023

Mobile app design connected product strategy, user workflows and implementation constraints. The work needed to support the immediate feature scope while leaving the product easier to extend.

Mobile workflow extension for planning, review and execution tasks.

  • Mobile app scope
  • Prototype scope
  • SaaS scope

Challenges

The work started with a set of product, workflow and system constraints that had to be resolved without slowing delivery.

  • Desktop workflows were too dense to be transferred directly to mobile.
  • Users needed fast access to the most relevant actions and statuses.
  • The mobile experience had to reuse the product language while simplifying interaction density.

Approach

Design process

I translated the product problem into reusable UX structures, validated the direction with stakeholders and prepared implementation-ready design specifications.

  • Prioritized mobile-first workflows around review, status, assignment and lightweight execution.
  • Reduced complex desktop structures into focused task flows.
  • Created prototypes to validate navigation and information hierarchy.

Outcome

The result was a clearer product experience, stronger delivery alignment and a more scalable foundation for future work.

  • Defined a realistic mobile product direction instead of a desktop clone.
  • Improved clarity around which workflows were suitable for mobile use.
  • Created reusable patterns for compact product interactions.

Reflection

General experience

Good system work is less about perfect component inventory and more about creating repeatable agreement between product, design, and engineering.

The most useful artifacts were the ones teams could apply immediately in delivery: decision rules, naming conventions, reusable states, and practical examples.

Featured Projects

My product design cases from the last few years.